I won’t be available during the weekend to post for Gruedorf, but I decided to try my hands at doing a planet. I did this just for fun and to learn. Inspired by Ustor’s Gruedorf project, I also looked to see how it would look in a screen shot of his game. Looks good, but I think I should probably tweak the planet glow. I am planning to try to make a star and also a space scenery. Lately I been having this huge artistic urge, yesterday tried to learn to make some new type of textures for Eldritch’s engine (marble, grass, statues).




So I woke up today and said to myself: “I will quickly finish this up so I can show the verge community.”
The dialog isn’t done but you can at least try out Eldritch’s engine(Based of Castle Heck by torin), listen to Rockstar’s track and admire the art I done for the game. I am really proud of my texture work as this was my first time doing something like this. =D
What are you waiting for? Download now!
Now I want to hear from people who are “coder/artist/musician or anything you can do” who would be interested in working on a very simple but quality game. Something with the complexity of a “compo” but more polished. Or if you already have a small scale project in the work and need an artist. I know there are a lot of of Gruedorf people who stopped working on their games like me. =)
So contact me or post a comment in this thread. Let’s finish a damn game that we can flaunt and be proud of!!
I just got an earful from RL friends for not updating this blog like I promised last post. So let me clear up the situation right now. Although I seem to have a lot of lameness and losing points on the board of Gruedorf, I am always working each week on some aspect of the game and more then the required hour. What I am not doing is updating my blog. The reasons are twofold, one is the certain ambiguity of my work which is a bore to write. The other is that I want to keep so many aspects of the game, story, mechanics, art, etc under wraps so not ruin the first impression of people when they play it. The second point has been dispatch by one of my friend who provided a counter argument for it. As for the first point, I notice SDHawk‘s new way of posting checklist much more to my liking. So here is the first checklist for my next update.
- Finish up tech demo []
- Art piece: Soldiers resting []
- Art piece: Destination []
- Wall art: Dungeon variants []
- Wall art: Bookshelf []
- NPC art: Silouhette []
- NPC art: Chest []
- Dialogue []
- Rest of map coding and map building []
So I am still working on the update that was supposed to be for last Saturday. It is hard to be a perfectionist. Lol. Anyway, since I had some pieces of art I won’t use anymore, I thought I could show you guys while you wait for the official update I had planned.
So originally, I was going to have static enemy art in the battle engine and animated playable character. You can see the mock-up below, ignore the badly colored frog monsters.

However, after I decided some points of the game mechanics, I decided it would be best to not have the playable character show up and instead have static avatar images of them. This decision came after I made a test animation with the angle I was planning to work with.

This was a character using a long range ability. It could be better, but overall I was happy with it.
Anyway, this is a little snack until I finish last week’s update.
Something next week? Maybe… Possibly… We’ll see...