This is overdue, so I thought it would be nice to explain how the levels and world will be set up. I am looking in dividing the game into World then into Levels. Each world will be based on a theme much like Mario and Donkey Kong games. Right now I am looking at having 5 worlds with 5-8 levels each. The overworld map will look like a mix of Chrono Trigger and Super Mario World. Where you have the free roaming of being able to move your character in all direction. Certain levels can be unlocked by doing certain things that will create the overworld to react and change dynamically like in Super Mario World. The first world is pretty basic, but also is probably the hardest for me to do art for. Here is a little bit of something of what I did before I took a break on the project.

I feel very good since I have restarted work on Wind. I think it is because I truly believe that this project will work. I am aiming to have all tiles related stuff at least all sketched for the end of May.
On another note, my friend was just accepted into the Game Design program he applied for. I am so happy for him. He definitely worked hard to get in and totally deserves it. It also gave me more “wind” in my sails to want to finish this game. I think it is time to truly put my all in finish this game and get serious about my dreams.
Here is a quick sketch to you all to hold you while more stuff is coming. =)

So I am back from a hectic semester. Although I was not posting much I did play around with some art. Here is some of what I did.



One thing I found, is how much more enjoyable it is to make maps outside Maped and import them as pictures. I think it takes out the hardship of making tiles that “tile” correctly. The last two image were done in such a way. The problem with such a technique is the size of the map files it creates. Also obstructions in Maped can not be made by importing images and making them into a new layer. Overall though, I prefer this technique for making maps.
As for what I plan to do from now on, well I don’t know honestly. I am still in Gruedorf in spirit but I don’t really have a dedicated project. I still want to finish a game within 6-10 months. However most project out there are of a much larger scope. I will still help other projects with my art but I personally want to work on a game that is:
- Small scale
- Creative
- Enjoyable
So if you are a coder, artist or musician who is interested, drop me a line and we can talk.
It is late and I am tired. Another hectic school week. Again I didn’t want to go empty handed for this tutorial game project. I think it is important I keep up my work as this is not any old project. This could really help the verge community. So I did some grass. I was fairly happy with it, until I downloaded the last beta of Kildorf’s game. Seriously, the entire tileset is looking nice. Happy Kildorf dumped the 640×480 resolution. I would comment about it on his site, but too tired… Going to sleep.

Oh, forgot, I didn’t know how to best make this so it tiles well. I did square but did not try to tile them. Any suggestion is cool by me.
Midterms have appeared as well as mid semester projects. I am supposed to be studying right now, but I really didn’t want to come out without anything this week, so I decided to take care of the sand tile.

I haven’t had the time to compare the sand tile to the ground tiles to see if the lightness is comparable. So I don’t know if they can fit together(Balor, my external HD is not with me and contains all my files). Though a simple change in the darkness of the tiles can fix that. I will probably do a tweak of it when I have time.
On another note, Thanatos has been built and is in good working condition. For the curious Thanatos is the new system I built, its name was inspired from the GPU card. I have still to install basic components like a word processor and graphic program. This is the first truly gaming capable system I have ever had and the first system I built. I am quite proud of my achievement.
Finally, when I have time I will add a special link to the right for glambourine’s tutorial game so that the link doesn’t get lost in the news pages.