Archive for August, 2008


A tea break

I haven’t had a project to do art for, so I can’t update about anything for now. Since people like Glambourine, McGrue, Ustor, Toen and Mordred are still trying. I feel that anything I post could be my way to keep Gruedorf alive for them. So I decided to write my thoughts.

I had time to reminisce about some things. I AM NOT A CODER AND IT SUCKS!  I simply cannot make an engine on verge by myself, and this reality affects my ability to make a game. More importantly, I realized that not understanding what Verge can and can’t do stops me from seeing opportunities. I realized this by seeing Ness’ Time Keepers demo. I wouldn’t have thought it was possible to do the things I saw in the demo using Verge. Simply put, for a good game project I need a coder who is involved in the creative process. Someone who can truly see the opportunities I cannot. I realized I am missing so much more then creative input by not having a coder work on core game mechanics and concept.

Another thing that I realized is people’s inability to cooperate. Why is there so many game projects by many talented individuals where many of them are attempting the same thing? Why isn’t there cooperation among these people? And when people do cooperate why do team project tend to fail? I believe it is simple, first people are afraid. Afraid to lose control, artistic direction, crediting and most importantly to be abandoned midway during the project. It is understandable feelings, but ultimately fears clouds the mind and stops us from doing what is required. Secondly, cooperation is hard. Not everyone have the ability to cooperate and those that can do, do it in such a way that does not foster synergy. The best games comes when people use the very best ideas of everyone, not simply by dividing the tasks.

Finally I thought about where I was going. I realized not long ago that I don’t want to make a game. I need to make a game. It is always on my mind. I will definitely be continuing Gruedorf. Only time will tell in what way.

Something out there

I won’t be available during the weekend to post for Gruedorf, but I decided to try my hands at doing a planet. I did this just for fun and to learn. Inspired by Ustor’s Gruedorf project, I also looked to see how it would look in a screen shot of his game. Looks good, but I think I should probably tweak the planet glow. I am planning to try to make a star and also a space scenery. Lately I been having this huge artistic urge, yesterday tried to learn to make some new type of textures for Eldritch’s engine (marble, grass, statues).

OMFG, tech demo!

So I woke up today and said to myself: “I will quickly finish this up so I can show the verge community.”

The dialog isn’t done but you can at least try out Eldritch’s engine(Based of Castle Heck by torin), listen to Rockstar’s track and admire the art I done for the game. I am really proud of my texture work as this was my first time doing something like this. =D

What are you waiting for? Download now!

Now I want to hear from people who are “coder/artist/musician or anything you can do” who would be interested in working on a very simple but quality game. Something with the complexity of a “compo” but more polished. Or if you already have a small scale project in the work and need an artist. I know there are a lot of of Gruedorf people who stopped working on their games like me. =)
So contact me or post a comment in this thread. Let’s finish a damn game that we can flaunt and be proud of!!

Powered by WordPress | Theme: Motion by 85ideas.