So I am still working on the update that was supposed to be for last Saturday. It is hard to be a perfectionist. Lol. Anyway, since I had some pieces of art I won’t use anymore, I thought I could show you guys while you wait for the official update I had planned.
So originally, I was going to have static enemy art in the battle engine and animated playable character. You can see the mock-up below, ignore the badly colored frog monsters.
However, after I decided some points of the game mechanics, I decided it would be best to not have the playable character show up and instead have static avatar images of them. This decision came after I made a test animation with the angle I was planning to work with.

This was a character using a long range ability. It could be better, but overall I was happy with it.
Anyway, this is a little snack until I finish last week’s update.

