June 2nd, 2008
I just got an earful from RL friends for not updating this blog like I promised last post. So let me clear up the situation right now. Although I seem to have a lot of lameness and losing points on the board of Gruedorf, I am always working each week on some aspect of the game and more then the required hour. What I am not doing is updating my blog. The reasons are twofold, one is the certain ambiguity of my work which is a bore to write. The other is that I want to keep so many aspects of the game, story, mechanics, art, etc under wraps so not ruin the first impression of people when they play it. The second point has been dispatch by one of my friend who provided a counter argument for it. As for the first point, I notice SDHawk’s new way of posting checklist much more to my liking. So here is the first checklist for my next update.
- Finish up tech demo []
- Art piece: Soldiers resting []
- Art piece: Destination []
- Wall art: Dungeon variants []
- Wall art: Bookshelf []
- NPC art: Silouhette []
- NPC art: Chest []
- Dialogue []
- Rest of map coding and map building []
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May 14th, 2008
So I am still working on the update that was supposed to be for last Saturday. It is hard to be a perfectionist. Lol. Anyway, since I had some pieces of art I won’t use anymore, I thought I could show you guys while you wait for the official update I had planned.
So originally, I was going to have static enemy art in the battle engine and animated playable character. You can see the mock-up below, ignore the badly colored frog monsters.

However, after I decided some points of the game mechanics, I decided it would be best to not have the playable character show up and instead have static avatar images of them. This decision came after I made a test animation with the angle I was planning to work with.

This was a character using a long range ability. It could be better, but overall I was happy with it.
Anyway, this is a little snack until I finish last week’s update.
Posted in Graphic | 1 Comment »
May 2nd, 2008
Something next week? Maybe… Possibly… We’ll see...
Posted in Graphic | 3 Comments »
April 13th, 2008
So my friend kicked me into clearing up the details of the game mechanics. So we ended up ironing out the core gameplay which I think is looking very nice. I worked on monster arts, as well as worked on plot and characters. I can’t wait to finish exams as I really want to work on the game.
About the previous poll I put up, it seems people are pretty certain about color scheme number one. Though it seems there is a perfect split between people liking the outline and those that do not. Though as the other part of the game gets made we will eventually have a better idea about the use of outlines. Thanks to everyone who voted on the poll. I expect to have polls like these from time to time. Expect some cool stuff. =)
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April 5th, 2008
Funny thing, I actually did some work last week but was too busy(or lazy?) to update the blog. In any case, I drew an icicle to be used for attacks in battle. Thing is, I have two types of color schemes which I am undecided on. Moreover, I am using border for characters and enemies and was wondering if I should do the same with attack arts. This is where I need the help of you loyal readers. Please pick your favorite icicle from the selection below. =)

Posted in Graphic | 4 Comments »